A berry can calm a Pokemon’s movement temporarily, but it was frustrating to waste a bunch of Poke Balls in the process. Catching a Pokemon that moves erratically from side to side like Abra or Haunter, on the other hand, is an annoying feat when the Joy-Con and Switch don’t properly register your throws to the side. Playing with the Switch docked means using motion controls to simulate actually throwing a Poke Ball, which worked rather well with still and slower-moving Pokemon. The new catching system isn’t without its issues, and the biggest of those issues stem from the way you choose to play Pokemon: Let’s Go. I do wish the Box had better organization options to make this process a bit easier, though. This allows you to transfer the excess Pokemon whenever you want to get more Candy from Professor Oak, just like in Pokemon Go. Knowing that Pokemon storage space and access is important, developer Game Freak made the smart change of making the Pokemon Storage System accessible through the main menu instead of locking it to a computer at Pokemon Centers. It’s great having a predictable way to earn such a valuable resource for buffing up my team. For instance, when it yields Candy, Raticate gives a type which improves a Pokemon’s speed stat. I appreciate that types of Candy – which boost Pokemon’s stats – aren’t distributed randomly but rather are associated with certain Pokemon. It’s an addicting cycle, and I’ve started competing with friends to try to get the biggest combo. Pokemon caught with a combo bonus will also drop more Candy – items needed for boosting specific stats, much like vitamins in past Pokemon games – and will likely earn your team more experience. Catching many of the same species in a row creates a combo multiplier, and as you catch more to build up the combo, versions of that Pokemon with better hidden stats (also known as IVs) and other rare Pokemon may spawn. Whenever you catch one, you’ll earn a score multiplier based on how you caught it, just like in Pokemon Go. “Pokemon: Let’s Go offers enticing rewards for catching a bunch of Pokemon. Moon and not encountering a single wild Zubat felt like a miracle. I was able to prioritize catching the Pokemon I actually wanted by simply walking into them to initiate the encounter, and likewise avoided the ones I didn’t want. Tossing one, two, or even a few Poke Balls at the Pokemon of my choice – and it excitingly is entirely my choice since all Pokemon are visible in the overworld – is, for the most part, a relaxing way to fill out my Pokedex. Generally, the shift to a Pokemon Go-style catching system works incredibly well for Pokemon: Let’s Go. Catch You Catch MeLet’s get down to the biggest and most important change: catching Pokemon. The only hiccup with its presentation are consistent frame rate slowdowns in one corner of Viridian Forest. The 3D animation suits Kanto well, especially with its vibrant color palette. Each gym leader gets a neat reveal animation that gives even characters who have limited dialogue a more defined personality. Team Rocket’s James is as charmingly pathetic as I hoped, and my favorite trainer type, the Poke Maniac, is wonderfully eccentric. The goofy Kanto trainers and denizens return in full force. The opening scene with either Pikachu or Eevee is adorable, and I love how different turns in the story acknowledge that this is not the first adventure set in Kanto. Similar to Pokemon Yellow before it, Pokemon: Let’s Go starts you with either a Pikachu or Eevee before the team can set out on their adventure to capture more Pokemon, collect the region’s eight gym badges, and defeat the Pokemon League Elite Four. After about 40 hours with the Pikachu version, I put down my Nintendo Switch impressed with how well this reimagining of Pokemon Yellow matches my memories of my first adventure, albeit with a few major differences that almost all turn out to be for the better. It’s with great relief that, even when I consciously remove those glasses, I find something greatly deserving of that deep admiration when I look at Pokémon: Let’s Go. It's where many long-time fans had their first Pokemon adventure, and it’s the region where I met one of my favorite characters of all time. It's often with rose-colored glasses that I look back at Pokemon’s Kanto story, and I know I’m not the only one who feels a deep connection to the wooded region.
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